Monday, December 14, 2009

2009 Gameloft Low Poly Art Test

This was a low poly art test for Gameloft. The main fun and challenge of this test came from the considerable restrictions. The max triangle count was set at 3,500 for the whole scene, and texture sizes were not to exceed 512x512. I came in at 3,462 triangles and 4.85MB of total texture size. Lighting was also limited to vertex lighting only. The rain FX and 3Ds Max's Particle Flow system was also an added joy. They were suggested (but not required) to be implemented to help adhere with the atmosphere presented with the reference image.

Programs used: 3Ds Max, Photoshop

Project Time: 2 Weeks, 40 hours

Reference: 1 Render

Triangle budget: 3,500
Triangles used: 3,462
Total texture size: 4.85MB








Friday, May 22, 2009

2009 Working Library Art Test

This art test for Working Library was for modeling and texturing. I was given five photo references to use for my direction. This was by far the shortest art test I've ever taken. I only had about 2 1/2 days to complete it. Overall it was a fun test and I enjoyed working on it quite a bit.

Programs used: 3Ds Max, Maya, Photoshop

Project Time: 2 1/2 days, 40 hours

Reference: 5 Photographs











------------Reference Images------------









Friday, April 3, 2009

2009 KizToys Art Test

This art test was just modeling only. Polygon limit was 20,000. The buildings in the concept drawing had no straight edges to them, the whole town had a lot of funk to it which was fun to model rather than just boring rigid perfectly straight buildings. The directions for the art test stated not to model anything that could not be seen in the sketch, so no other views are available.

Programs used: 3Ds Max

Project Time: 2 weeks, 50 hours

Reference: 1 black and white sketch