This was a low poly art test for Gameloft. The main fun and challenge of this test came from the considerable restrictions. The max triangle count was set at 3,500 for the whole scene, and texture sizes were not to exceed 512x512. I came in at 3,462 triangles and 4.85MB of total texture size. Lighting was also limited to vertex lighting only. The rain FX and 3Ds Max's Particle Flow system was also an added joy. They were suggested (but not required) to be implemented to help adhere with the atmosphere presented with the reference image.
Programs used: 3Ds Max, Photoshop
Project Time: 2 Weeks, 40 hours
Reference: 1 Render
Triangle budget: 3,500
Triangles used: 3,462
Total texture size: 4.85MB



