This project was done under the supervision of a few members of Raven Software in Madison, WI. This was a group project consisting of 10 people, all local college students. My role in this project was Project Lead. While I did generate a few assets, my main focus was management and all in editor work. The mini-scenario for this game was that the player had to fuel up a hot air balloon with pieces of coal before the rampant earthquakes tore the town apart.
My contributions and responsibilities include:
Management/Preproducion-
Game Design, Level Design, Directing Meetings, Schedule Creation, Task Delegation, Problem Solving/Troubleshooting, Milestone Deadlines, Asset Review
Art/Technical-
World Building, Lighting, Animation, Shader Creation, Programming (Kismet), Visual FX (Cascade), Camera shake effects and sound
Programs used: 3Ds Max, Maya, Zbrush, Photoshop, RoboBlitz Editor. Almost all assets use diffuse, specular and normal maps
Project Time: 8 weeks, approximately 500+ hours

Player Spawn Location

Old Western/Steampunk Buildings

Steam Rising from Rooftops

Reverse View of Main Road

Backside of a few Buildings

Debris Pile

Side of Blacksmith Shop

Lower side of Town

Misty Mine in the Distance

Entering the Mine

Old Mine Cart Path

Finding a piece of Coal

Bringing it Through the Town

Fueling up the Balloon

Cascade Particle System for the Steam

Sample Shader

Kismet Programming