Friday, April 3, 2009

2008 Galactic Bowling, Perpetual FX Creative

This was my first credited game title. It was launched for the PC on the Steam platform. I was a freelance contract Environment Artist. My main project was the Ice Planet for the game. I was responsible for creating all the in game assets aside from the green plant monsters, however the flowers that they come out of are my own creation. Texture generation was both hand painting and photo based, some were purely hand painted. All lighting had to be baked down into the textures as well. Ground steam visual effects were also my own creation.

While a vast majority of my work for this title was done just on this level, I also contributed on other levels for things such as texture fixes, model optimization, collision fixes, skyboxes, some level select planets, various visual effects, character shader implementation, and many many hours of play testing, bug reporting and fixes.

The first set of pictures are in the editor, the skybox does not show in the editor, but it allows me to give views that can't be seen in game. The second set are taken directly from gameplay.

Programs used: 3Ds Max, Maya, Zbrush, Photoshop, Vicious Engine, Tortoise SVN. Textures are diffuse only with occasional alphas

Project Time: 3 months, approximately 350+ hours (does not include other duties, only time spent on my own level)

Reference: 4 Color Sketches, 3D file with Ramps/lane position only

--------IN EDITOR--------


Looking down the ramp on Player 1's side


Player 2's Side


Inside the Iceberg


Out the back of the iceberg


Pinhouse and vines


Pinhouse Closeup

--------IN GAME--------


Before Player Spawn


Inside Iceberg


Heading towards pins


Pinhouse


Pin Approach

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