While a vast majority of my work for this title was done just on this level, I also contributed on other levels for things such as texture fixes, model optimization, collision fixes, skyboxes, some level select planets, various visual effects, character shader implementation, and many many hours of play testing, bug reporting and fixes.
The first set of pictures are in the editor, the skybox does not show in the editor, but it allows me to give views that can't be seen in game. The second set are taken directly from gameplay.
Programs used: 3Ds Max, Maya, Zbrush, Photoshop, Vicious Engine, Tortoise SVN. Textures are diffuse only with occasional alphas
Project Time: 3 months, approximately 350+ hours (does not include other duties, only time spent on my own level)
Reference: 4 Color Sketches, 3D file with Ramps/lane position only
--------IN EDITOR--------

Looking down the ramp on Player 1's side

Player 2's Side

Inside the Iceberg

Out the back of the iceberg

Pinhouse and vines

Pinhouse Closeup
--------IN GAME--------

Before Player Spawn

Inside Iceberg

Heading towards pins

Pinhouse

Pin Approach
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