Friday, April 3, 2009

2008 Tremor At Sunndown, Raven Mod, RoboBlitz

This project was done under the supervision of a few members of Raven Software in Madison, WI. This was a group project consisting of 10 people, all local college students. My role in this project was Project Lead. While I did generate a few assets, my main focus was management and all in editor work. The mini-scenario for this game was that the player had to fuel up a hot air balloon with pieces of coal before the rampant earthquakes tore the town apart.

My contributions and responsibilities include:

Management/Preproducion-
Game Design, Level Design, Directing Meetings, Schedule Creation, Task Delegation, Problem Solving/Troubleshooting, Milestone Deadlines, Asset Review

Art/Technical-
World Building, Lighting, Animation, Shader Creation, Programming (Kismet), Visual FX (Cascade), Camera shake effects and sound

Programs used: 3Ds Max, Maya, Zbrush, Photoshop, RoboBlitz Editor. Almost all assets use diffuse, specular and normal maps

Project Time: 8 weeks, approximately 500+ hours


Player Spawn Location


Old Western/Steampunk Buildings


Steam Rising from Rooftops


Reverse View of Main Road


Backside of a few Buildings


Debris Pile


Side of Blacksmith Shop


Lower side of Town


Misty Mine in the Distance


Entering the Mine


Old Mine Cart Path


Finding a piece of Coal


Bringing it Through the Town


Fueling up the Balloon


Cascade Particle System for the Steam


Sample Shader


Kismet Programming

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