Friday, April 3, 2009

2005 Puzzle Room, UT2004 Editor

This series of rooms was my first ever level created in an editor. Inspiration for the art direction was mainly referenced from the Silent Hill series. Also in the room are basic triggers and text boxes giving the player cryptic clues. At the end of the rooms is a riddle the player must solve, they have to shoot the colored plaques at the foot of each gurney or else the fan above them will fall and kill the player instantly.

Programs used: 3D Studio Max, Photoshop, Unreal Editor 2004. All textures are Diffuse only.

Project Time: 3 Weeks, approximately 75 hours













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