Using the same techniques as I used for the single sandbag I decided to make a section of a sandbag wall. Poly count ended up at 536 triangles.
Programs used: 3Ds Max, Zbrush, Photoshop. Texture is diffuse and normal only.
Project Time: 4 days, approximately 20 hours



Very Nice.
ReplyDeleteI was working on sandbags for a FPS game and came across this image. Thanks for the reference.