This was a second art test for High Voltage Studios. Polygon limit was 2000, Texture limit was 1 set of 256x256 Diffuse, Specular, and Normal maps along with 2 Sets of 64x64 Diffuse, Specular, and Normal Maps. This presented a fun challenge to use such low resolution textures. Normal maps were generated using both projections and NVidia's normal map filter.
Programs used: 3Ds Max, Photoshop, Zbrush
Project Time: 2 weeks, approximately 130 hours
Reference: 1 Color Sketch




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