This piece was created for an art test for High Voltage Studios. Polygon limit was 10,000 and texture limit was 2mb total texture size for the room. All textures in this room are diffuse, specular, and normal mapped with an occasional glow map or opacity map. Normal maps were generated using a combination of either projections in 3Ds Max or using the NVidia filter in photoshop.
Programs used: 3Ds Max, Photoshop
Project Time: 2 weeks, approximately 160 hours
Reference: 1 Color Photograph





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