Friday, April 3, 2009

2007 Sandbag

Another model that could be used in a typical FPS or action game. This time because of the nature of the object I used Zbrush for sculpting and getting that canvas pattern for the normal map. Poly count came in at 224 triangles.

Programs used: 3Ds Max, Zbrush, Photoshop. Texture is diffuse and normal only.

Project Time: 3 days, 10 hours









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