Friday, April 3, 2009

2006 Depth Chargers, UT2004

This was a group project with six members. My role in this project was Project Lead and Environment Artist. I was responsible for scheduling meetings, task delegation, schedule creation, hitting milestone deadlines, problem solving and troubleshooting. Also I was responsible for my equal share in vehicle and environment modeling and texturing as well as world building inside the editor.

Programs used: 3D Studio Max, Maya, Photoshop, ZBrush, UT2004 Editor, Tortoise SVN. All textures are diffuse only

Project Time: 8 weeks, 6 weeks asset creation, approximately 400+ hours


Biplane Sub


Rail Liner


The Baron


Muscle Sub


Tiger Shark


Coral Valley


Volcanic Trenches


Turtle Gulch


Temple Ruins


Whale Pod


Lost Civilization


Inside the Temple


Volcanic Life


Marine Life Sheet


Rail Liner Sheet

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