This was my first real attempt at using normal maps for rigid objects. Just a basic world prop for any FPS or Action game. Normal map generation was done by using a combination of projection in 3Ds Max or the normal map filter in Photoshop. Poly count came in at 60 triangles.
Programs used: 3Ds Max, Photoshop. Texture is diffuse and normal only.
Project Time: 4 days, approximately 15 hours




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